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Basic Information

OpenSteer is a public C++ library intended to help developers implement steering behaviors and motion control for autonomous characters used in games and animation. The repository provides a developer-focused codebase that acts as a foundation for adding believable continuous motion to nonplayer characters and animated agents. Its primary purpose is to let game and simulation programmers reuse and integrate steering logic into C++ projects so they can concentrate on higher-level gameplay and animation design instead of rebuilding low-level movement code. The project targets interactive realtime scenarios where autonomous character motion and agent behavior need to be modeled and tuned.

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App Details

Features
A C++ library offering reusable components and APIs for steering behaviors and agent motion control tailored to games and animation. The codebase is public and developer-oriented so it can be incorporated into C++ projects and engine pipelines. It emphasizes reusable motion logic and integration for realtime interactive scenarios common in game development and animation. The repository is organized as a library resource rather than an end-user application, focusing on extensibility and adoption by programmers who need a focused toolkit for autonomous character movement.
Use Cases
The library helps game and simulation developers accelerate the creation of realistic, reusable movement for NPCs and animated agents by providing prebuilt steering logic so teams do not need to implement basic motion algorithms from scratch. It supports faster prototyping and parameter tuning of agent behaviors, improves code reuse across projects, and aids maintainability by centralizing steering techniques in a single C++ codebase. For developers building interactive realtime experiences, the project offers a focused toolkit to integrate autonomous motion into existing game or animation pipelines.

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